tag:blogger.com,1999:blog-30867628944309416512024-02-18T19:31:57.743-08:00Blender Addonaddons, script, python and more...Anfeohttp://www.blogger.com/profile/09436070749420906755noreply@blogger.comBlogger38125tag:blogger.com,1999:blog-3086762894430941651.post-11928320053519383102018-05-23T03:08:00.001-07:002018-05-23T03:10:32.561-07:00Radial Array 0.1<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi4VWQf9GMqsJA4EBaPe8F2HpQyRHuZYYQ4Lu429Pqkx9WNR34-5QEGaYkILq3LhqiJ5i4qiGBWizBxEIuhQiliJe_jDSJjnreuCED7J4N0mEG2EUnlsg_1zGHM8uSEUzaal50FHeMb7Z1B/s1600/img_radial.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="701" data-original-width="828" height="270" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi4VWQf9GMqsJA4EBaPe8F2HpQyRHuZYYQ4Lu429Pqkx9WNR34-5QEGaYkILq3LhqiJ5i4qiGBWizBxEIuhQiliJe_jDSJjnreuCED7J4N0mEG2EUnlsg_1zGHM8uSEUzaal50FHeMb7Z1B/s320/img_radial.jpg" width="320" /></a></div>
Radial Array is an addon to make a simply radial array modifier with automatic radial setting.<br />
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<a href="https://www.dropbox.com/s/q32r57nf2kmj7nf/Radial_Array.py.zip?dl=0" target="_blank">download link</a><br />
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<a href="https://youtu.be/nNGpXkvxJGE">https://youtu.be/nNGpXkvxJGE</a><br />
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<br />Anfeohttp://www.blogger.com/profile/09436070749420906755noreply@blogger.com1tag:blogger.com,1999:blog-3086762894430941651.post-64737525123209132692018-03-20T06:10:00.000-07:002018-03-20T06:11:09.700-07:00Duply ShapeThis Addon help you to show and draw mesh at differt form using the Shape Keys.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEidkNaIfQN96Wc1WFCn9hXLuOgV6fihPJxYOjy_q4lWcDwc6bVZYuIqtOQIxnBh1hFkXzQYKFbAPZr6bNddDDQ7dU1aqqnYTcnXI1Lqe4UCCcChfIW5pPeqtWK9VZXKUm6SRxGQaovCD1Ov/s1600/Copertina.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="834" data-original-width="837" height="318" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEidkNaIfQN96Wc1WFCn9hXLuOgV6fihPJxYOjy_q4lWcDwc6bVZYuIqtOQIxnBh1hFkXzQYKFbAPZr6bNddDDQ7dU1aqqnYTcnXI1Lqe4UCCcChfIW5pPeqtWK9VZXKUm6SRxGQaovCD1Ov/s320/Copertina.jpg" width="320" /></a></div>
<a href="https://youtu.be/bvjjxf6TejU">https://youtu.be/bvjjxf6TejU</a><br />
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<a href="https://www.dropbox.com/s/k40dc711dtcfyow/duply_shape.py.zip?dl=0" target="_blank">link</a>Anfeohttp://www.blogger.com/profile/09436070749420906755noreply@blogger.com0tag:blogger.com,1999:blog-3086762894430941651.post-47003190946795542992017-11-02T11:07:00.002-07:002017-11-02T11:09:31.807-07:00PBR Painter 0.4<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjV2E1ib2kySlDUxWo6N4AKspgGhuobH9_d5Ber2hVDT8la_VKVcCf9HdJK7Wl0T-QxssPHqaOfOLYR0sMBxi5j6Do_qY5ang12xZ0Uo1e12LaLYtqdx8AWY1BrFEErMkTD5ZgSxxmKMQkI/s1600/PBRPainter04.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="651" data-original-width="432" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjV2E1ib2kySlDUxWo6N4AKspgGhuobH9_d5Ber2hVDT8la_VKVcCf9HdJK7Wl0T-QxssPHqaOfOLYR0sMBxi5j6Do_qY5ang12xZ0Uo1e12LaLYtqdx8AWY1BrFEErMkTD5ZgSxxmKMQkI/s320/PBRPainter04.jpg" width="212" /></a></div>
New versione 0.4<br />
<br />
update:<br />
- automatic bake<br />
- copy texture on layer (color, mask, normal)<br />
- preview render of single layer<br />
- some bug fix<br />
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<a href="https://www.dropbox.com/s/zityd05qh5ixusq/Paint_PBR_04.py.zip?dl=0" target="_blank">Dowload link</a>Anfeohttp://www.blogger.com/profile/09436070749420906755noreply@blogger.com1tag:blogger.com,1999:blog-3086762894430941651.post-66715629834847605292017-10-17T02:51:00.000-07:002017-10-17T02:51:12.273-07:00PBR Painter V3<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgzVxcK9gHYp_gunNmf7BQKgvSpJ4q48jeafyH7uqUWicEY-hpiKufteJOSh2iH6b4zh7vXOiHDbGc-2qNe_Red1SyQlAZ_Wuh8vj9bsA1WpEhmoQOV66er0QkQbD56NkLZJi_gxBRofqnM/s1600/V3_screen.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="787" data-original-width="1204" height="209" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgzVxcK9gHYp_gunNmf7BQKgvSpJ4q48jeafyH7uqUWicEY-hpiKufteJOSh2iH6b4zh7vXOiHDbGc-2qNe_Red1SyQlAZ_Wuh8vj9bsA1WpEhmoQOV66er0QkQbD56NkLZJi_gxBRofqnM/s320/V3_screen.jpg" width="320" /></a></div>
<br />
This is a new version of the script for painting in blender like substance on PBR material.<br />
Blender 2.79 and Cycles Render<br />
<br />
Features:<br />
- support for mask painting<br />
- layer mix for color base<br />
- layer mix for normal map painting<br />
- control of roughness and metallic for each layer<br />
- automatic node setup for PrincipledBSDF shader<br />
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<a href="https://www.dropbox.com/s/ij2l3cjmseny0wr/Paint_PBR_V3.py.zip?dl=0" target="_blank">Download Link</a>Anfeohttp://www.blogger.com/profile/09436070749420906755noreply@blogger.com0tag:blogger.com,1999:blog-3086762894430941651.post-31678817518453087332017-10-06T05:13:00.001-07:002017-10-06T05:31:36.448-07:00PBR Painter V2<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjLVRWLfs-PVvciaJUtO9LkrUEtnmBXWobHLpzi7YOUVUSf8nt6qL1N9lW8aLmwVPLuArgBHJ0F45zx5Wy8hmKop_2yVAwrdbqojaaDnRtJzIY2ISnR94R8fl33K_0zdDOSAJ0Kba2w5gaq/s1600/blog6.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="581" data-original-width="783" height="237" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjLVRWLfs-PVvciaJUtO9LkrUEtnmBXWobHLpzi7YOUVUSf8nt6qL1N9lW8aLmwVPLuArgBHJ0F45zx5Wy8hmKop_2yVAwrdbqojaaDnRtJzIY2ISnR94R8fl33K_0zdDOSAJ0Kba2w5gaq/s320/blog6.jpg" width="320" /></a></div>
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<a href="https://youtu.be/jqc0KskQhgA">Video</a><br />
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<br />
This is a new version:<br />
<br />
new features:<br />
- bug correction<br />
- autosave for image<br />
- metallic value for each layer<br />
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<a href="https://www.dropbox.com/s/p2cvrq8db87ersi/Paint_PBR_V2.py.zip?dl=0">Download Link</a>Anfeohttp://www.blogger.com/profile/09436070749420906755noreply@blogger.com0tag:blogger.com,1999:blog-3086762894430941651.post-23042674701138259762017-09-30T06:58:00.002-07:002017-09-30T15:36:49.414-07:00PBR Painter<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQrJd_72gZ4vdQ23LnI9BXvnrfEsDjrNlroGcdIbsot_uK4d7skOlauzupmEVJ0K4Vmfo3Nn09q21WDbslHJJNKjii_vwwSzqmxJNCDDPhONRDsA3hIGAz-_0Dm4xJ_GwaoxTCvlvxnszI/s1600/img_blog5.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="651" data-original-width="808" height="257" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQrJd_72gZ4vdQ23LnI9BXvnrfEsDjrNlroGcdIbsot_uK4d7skOlauzupmEVJ0K4Vmfo3Nn09q21WDbslHJJNKjii_vwwSzqmxJNCDDPhONRDsA3hIGAz-_0Dm4xJ_GwaoxTCvlvxnszI/s320/img_blog5.jpg" width="320" /></a></div>
First Release of PBR Painter, a new tool for blender 2.79 for paint on principled BSDF<br />
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<iframe width="560" height="315" src="https://www.youtube.com/embed/A-OUxZzgT3M" frameborder="0" allowfullscreen></iframe>
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<a href="https://www.dropbox.com/s/zgrsuxhj6p32212/Paint_PBR_03.py.zip?dl=0">Download link</a><br />
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<br />Anfeohttp://www.blogger.com/profile/09436070749420906755noreply@blogger.com1tag:blogger.com,1999:blog-3086762894430941651.post-90003581237731118772017-09-21T05:33:00.002-07:002017-09-22T00:00:19.031-07:00Bake All 02 adding 32 bit support Now support 32 bit image creator for bake<br />
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<a href="https://www.dropbox.com/s/5ignih6snegd98j/addon_bake_all_02.py.zip?dl=0" target="_blank">Download</a><br />
<br />
<br />
tutorial:<br />
https://www.youtube.com/watch?v=IFkLcSB9SrwAnfeohttp://www.blogger.com/profile/09436070749420906755noreply@blogger.com0tag:blogger.com,1999:blog-3086762894430941651.post-24071974184454737662017-09-19T02:58:00.000-07:002017-09-21T05:39:16.484-07:00Bake All 0.1<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhzJ33cXHSC033VJpujpB9LbMnVX7QW1kIdD6RGU2ZoJz-fMxwdBTejzEDipAlRwG9QcJ2oODET4hGvSF1bI_yrWHiJJlC5ALI3JBgION7t7p9rBezysHh0roAAqld123RVod3NSSoaKKxa/s1600/tumb2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="949" data-original-width="1559" height="194" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhzJ33cXHSC033VJpujpB9LbMnVX7QW1kIdD6RGU2ZoJz-fMxwdBTejzEDipAlRwG9QcJ2oODET4hGvSF1bI_yrWHiJJlC5ALI3JBgION7t7p9rBezysHh0roAAqld123RVod3NSSoaKKxa/s320/tumb2.jpg" width="320" /></a></div>
This simple Addon make the Bake process more Faster.<br />
<br />
- save your file<br />
- assigne a new material on the objects (single material for each object)<br />
- select all the objects<br />
- choose the bake option in normal bake panel<br />
- open Bake All panel<br />
- select the image size and render Samples<br />
- Click on Bake All<br />
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tutorial:<br />
https://youtu.be/IFkLcSB9Srw<br />
<br />
Download <a href="https://www.dropbox.com/s/vszm122evtw98n4/addon_bake_all_01.py.zip?dl=0" target="_blank">link</a><br />
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<a href="http://blender-addon.blogspot.it/2017/09/bake-all-02-adding-32-bit-support.html" target="_blank">use versione 0.2</a><br />
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Anfeohttp://www.blogger.com/profile/09436070749420906755noreply@blogger.com0tag:blogger.com,1999:blog-3086762894430941651.post-37553342043758484122017-09-15T00:41:00.005-07:002017-09-15T00:43:51.750-07:00Size Me 0.1<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgfYCzdC4WASUoWQ8yZJPeIMpqviF6jaRXwgCwxOVLYbnmZfgi8nM5fMnv6gdlUDWU7I-9XMm0-lWjbOCG4boiuppvmrjErena_3O9WaKRJjo87WOnQiiQUYo1AfZI0dTmQohAzXRLwdp6G/s1600/tumb.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgfYCzdC4WASUoWQ8yZJPeIMpqviF6jaRXwgCwxOVLYbnmZfgi8nM5fMnv6gdlUDWU7I-9XMm0-lWjbOCG4boiuppvmrjErena_3O9WaKRJjo87WOnQiiQUYo1AfZI0dTmQohAzXRLwdp6G/s320/tumb.jpg" width="320" /></a></div>
This Addon can calculate the scale of an object (like an image plane) to fit the real measure on it, like quote on a plan.<br />
See the video for more info:<br />
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<iframe width="320" height="266" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/nq4nsjRNKdg/0.jpg" src="https://www.youtube.com/embed/nq4nsjRNKdg?feature=player_embedded" frameborder="0" allowfullscreen></iframe></div>
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<a href="https://www.dropbox.com/s/beoehrigur2jxy7/SizeMe_01.py.zip?dl=0" target="_blank">Download</a><br />
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<br />Anfeohttp://www.blogger.com/profile/09436070749420906755noreply@blogger.com1tag:blogger.com,1999:blog-3086762894430941651.post-87369410775083690982017-05-01T05:10:00.001-07:002017-05-01T05:13:13.761-07:00Camera Tools 0.2<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgbIO2ZflvGAg1rQ_66cgQqk-heCwXN6Rb7_sALXodJsMQj1F7BcWcZJgBCdCSd1IMMxwPxFOwotxwTpV1If4lrnKRp0ksBuGc8AVNZ3MRfk2tFDg1pQD98uvnoPC9Xhio_OXlIhg5nbfWZ/s1600/screen2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgbIO2ZflvGAg1rQ_66cgQqk-heCwXN6Rb7_sALXodJsMQj1F7BcWcZJgBCdCSd1IMMxwPxFOwotxwTpV1If4lrnKRp0ksBuGc8AVNZ3MRfk2tFDg1pQD98uvnoPC9Xhio_OXlIhg5nbfWZ/s320/screen2.jpg" width="296" /></a></div>
Little update of Camera tools, now you can set the time of the waiting to switch to next camera.<br />
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<a href="https://www.dropbox.com/s/9wniyr13vmsd0sn/addon_camera_tools02.py?dl=0" target="_blank">Download Link</a>Anfeohttp://www.blogger.com/profile/09436070749420906755noreply@blogger.com2tag:blogger.com,1999:blog-3086762894430941651.post-89544932735555481802017-04-29T05:51:00.000-07:002017-04-29T05:56:50.712-07:00Camera Tools 0.1<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiknPbcJx4bFmgMTKA0L2seujOe8lzcFAsspv1ykqBAZTLDnzlUb4Zb4hoSdgyJ0hSVUwk9ysGyJ9-5tJVYNYXtyz393tFKvNE2YF_HQYR9e3xJCuUdeGkw3Ug80V3tdZzIitFHW9xxRjiC/s1600/screen.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="235" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiknPbcJx4bFmgMTKA0L2seujOe8lzcFAsspv1ykqBAZTLDnzlUb4Zb4hoSdgyJ0hSVUwk9ysGyJ9-5tJVYNYXtyz393tFKvNE2YF_HQYR9e3xJCuUdeGkw3Ug80V3tdZzIitFHW9xxRjiC/s320/screen.jpg" width="320" /></a></div>
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<br />
I'm writing ad Addon to manage multiple camera in Blender.<br />
<br />
Little video to show features:<br />
<iframe width="560" height="315" src="https://www.youtube.com/embed/9c0hV5EPDto" frameborder="0" allowfullscreen></iframe>
<br />
<br />
Hope you like it:<br />
<a href="https://www.dropbox.com/s/pidjkz4n9p7pc21/addon_camera_tools01.py.zip?dl=0">Download Link</a>Anfeohttp://www.blogger.com/profile/09436070749420906755noreply@blogger.com0tag:blogger.com,1999:blog-3086762894430941651.post-11874513354204931052017-04-23T06:08:00.002-07:002017-04-28T07:21:10.878-07:00Data Remove 0.1<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEisCZNwjF7-aM9kWbw0bqCJY9YLZ9rFRdAXRn0Y2Fxm8BQ2mu3elS8KTwY7IAOOHAXzOtr7ilinKHtstIEZXrjgw4x5an4Xg8XU9fTU7L5RW8FpZTUuk8UFEs_Q1ghMID56kj8MdTZhTI0B/s1600/RemoveData.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="198" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEisCZNwjF7-aM9kWbw0bqCJY9YLZ9rFRdAXRn0Y2Fxm8BQ2mu3elS8KTwY7IAOOHAXzOtr7ilinKHtstIEZXrjgw4x5an4Xg8XU9fTU7L5RW8FpZTUuk8UFEs_Q1ghMID56kj8MdTZhTI0B/s320/RemoveData.jpg" width="320" /></a></div>
<br />
Data Remove is an Addon for remove data with Zero Users, like Materials not assigned or images.<br />
It work with:<br />
Textures<br />
Images<br />
Materials<br />
Meshes<br />
<br />
But is possible to add a lot of data type.<br />
Write in the comment if you need a specific data remover. <br />
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<a href="https://drive.google.com/file/d/0BzkgI2L4qmr8dUFwVGpoSEZJMm8/view?usp=sharing">Download Link</a>Anfeohttp://www.blogger.com/profile/09436070749420906755noreply@blogger.com2tag:blogger.com,1999:blog-3086762894430941651.post-72085802526301435362014-09-17T02:38:00.001-07:002017-04-28T07:17:35.066-07:00Addon Apply Shapekeys and Modifiers on selected objects<a href="https://www.dropbox.com/s/v29zqlb8sr6btyl/apply_shape_0_1.py.zip?dl=0">Downlad link</a><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjCLxwXKgM5T3h1ul2HwC52DZjKhnR-CLN7o5jRlptzpb-8Tz5SxVbCGq0gL6PfhhNqdLT8Rh3Syhag2ZMJV13ju5tVvmk_FgahNwJPLY-yC1mXD7pmQ-G4fjsJEhsObOktgQqnuFD78V6e/s1600/01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjCLxwXKgM5T3h1ul2HwC52DZjKhnR-CLN7o5jRlptzpb-8Tz5SxVbCGq0gL6PfhhNqdLT8Rh3Syhag2ZMJV13ju5tVvmk_FgahNwJPLY-yC1mXD7pmQ-G4fjsJEhsObOktgQqnuFD78V6e/s320/01.jpg" /></a></div>
Apply shapekeys and modifiers on the selected objects, see the video on youtube for the examples:<br />
<a href="http://youtu.be/IJ2ryiI_3Ss">http://youtu.be/IJ2ryiI_3Ss</a>Anfeohttp://www.blogger.com/profile/09436070749420906755noreply@blogger.com1tag:blogger.com,1999:blog-3086762894430941651.post-56092366181067518282014-04-19T07:11:00.000-07:002017-04-23T07:43:24.898-07:00Addon Blender Path Editor 0.5<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjq_7Ohnojiw9DVImEjS8xo-efYmEdUKRX6X_XnqrWLlQjBP39z33KxiVTuLGBcbDQB9a3j6CNlyhH3KJt3s8cMyCVi-X9wDSZlTp6wZ4AIeTWCbK9_Ihy0GIxGtDN7_OQflqG6lWkfFaiN/s1600/Versione5.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="296" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjq_7Ohnojiw9DVImEjS8xo-efYmEdUKRX6X_XnqrWLlQjBP39z33KxiVTuLGBcbDQB9a3j6CNlyhH3KJt3s8cMyCVi-X9wDSZlTp6wZ4AIeTWCbK9_Ihy0GIxGtDN7_OQflqG6lWkfFaiN/s1600/Versione5.jpg" width="320" /></a></div>
Add new function:<br />
- path for sounds<br />
- path for clips<br />
- path for sequence videos<br />
- path for texts<br />
<br />
<br />
<iframe allowfullscreen="" frameborder="0" height="270" src="//www.youtube.com/embed/mn0ph21G090" width="480"></iframe>
<a href="https://www.dropbox.com/s/q8wkc433wt8z4la/ui_path_editor05.py.zip?dl=0">download link</a>Anfeohttp://www.blogger.com/profile/09436070749420906755noreply@blogger.com3tag:blogger.com,1999:blog-3086762894430941651.post-31804598198634686142014-04-13T06:15:00.000-07:002014-04-13T06:29:19.042-07:00Path Editor 0.2 <div class="separator" style="clear: both; text-align: center;">
</div>
<div class="separator" style="clear: both; text-align: center;">
</div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4rfH549FRFip_ypsOvyQLJSikTpp_fRRad1tBRjPTRaHKM1NNI9Ow5IjKtcfrhAMG1-EaCtj4BfedqLnRJGhOtqRttflMYLPZC5_KsH8De4hAhVq-iUYddZmxKmAmT5q1I4kGnoaw_DOW/s1600/Versione3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4rfH549FRFip_ypsOvyQLJSikTpp_fRRad1tBRjPTRaHKM1NNI9Ow5IjKtcfrhAMG1-EaCtj4BfedqLnRJGhOtqRttflMYLPZC5_KsH8De4hAhVq-iUYddZmxKmAmT5q1I4kGnoaw_DOW/s1600/Versione3.jpg" height="193" width="320" /></a></div>
New function add:<br />
- plus and mine button to display the images links<br />
- icon to see right path or broken<br />
- button to remove the texture (unlink user and remove from blend file, not deleting it in the PC ;) )<br />
- add more extension of images<br />
<br />
<a href="https://dl.dropboxusercontent.com/u/8503439/ui_path_editor_o_2.py.zip">download link</a>Anfeohttp://www.blogger.com/profile/09436070749420906755noreply@blogger.com0tag:blogger.com,1999:blog-3086762894430941651.post-29503261164996144472014-04-10T09:49:00.002-07:002014-04-10T09:49:50.019-07:00Layer Manager Update - Wire mode for object<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgdnzZWTTUDrFIKUSQG_8UIDGdAi6QDGQo1UadDdFLVFpWaQ6YFJXCxfO62fxzS3VUB6MPgBPDQXp5DEHzIyP-qOUFdG-mp1RsWpiu_n7jqjWw3JiW5Y7OQf51tMGzL62XwFoa4Afw2xr37/s1600/Versione+1_5_2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgdnzZWTTUDrFIKUSQG_8UIDGdAi6QDGQo1UadDdFLVFpWaQ6YFJXCxfO62fxzS3VUB6MPgBPDQXp5DEHzIyP-qOUFdG-mp1RsWpiu_n7jqjWw3JiW5Y7OQf51tMGzL62XwFoa4Afw2xr37/s1600/Versione+1_5_2.jpg" height="320" width="156" /></a></div>
New option to set Wire o Textured the object in the Layer.<br />
<br />
try it:<br />
<a href="https://dl.dropboxusercontent.com/u/8503439/ui_layer_manager152.py.zip">Link to download</a><br />
<br />Anfeohttp://www.blogger.com/profile/09436070749420906755noreply@blogger.com9tag:blogger.com,1999:blog-3086762894430941651.post-89095682079319118462014-04-10T06:55:00.000-07:002014-04-10T06:55:20.851-07:00Layer Groups update<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgbNoz7FcQOMfMbR_vzrdb6w05ekcapVrYV9I3TduB6K6fu6KVKv1UDMSQbYcvX0NZ0VYmqcOx99U0lEzWdU_PFaJcwI6dGWIc8LAe0DJbs54OYM6w5pidx69euszWPL_R7F0WkwoJ8Kq2J/s1600/Versione+1_5_1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgbNoz7FcQOMfMbR_vzrdb6w05ekcapVrYV9I3TduB6K6fu6KVKv1UDMSQbYcvX0NZ0VYmqcOx99U0lEzWdU_PFaJcwI6dGWIc8LAe0DJbs54OYM6w5pidx69euszWPL_R7F0WkwoJ8Kq2J/s1600/Versione+1_5_1.jpg" /></a></div>
Add a new layergroup visualization<br />
<br />
<a href="https://dl.dropboxusercontent.com/u/8503439/ui_layer_manager.py.zip">download_link</a><br />
<br />Anfeohttp://www.blogger.com/profile/09436070749420906755noreply@blogger.com1tag:blogger.com,1999:blog-3086762894430941651.post-38076770084076080192014-04-10T01:54:00.002-07:002014-04-10T01:56:12.918-07:00Blender Layer Manager 1.5<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgrtzs1vMHqPkaANFJ1uWJzuqH43N0_R_0X1JbxNNz-lYkz3JqGilPW47EAyRVLIMFNDkD3zrN3v_FyrnMJVbr5b9rVlMMR1qibb9wt_BT1CmO2yS85ICPBqJzhO_wtCGccdaDWWd0OjjB5/s1600/Versione+1_5.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgrtzs1vMHqPkaANFJ1uWJzuqH43N0_R_0X1JbxNNz-lYkz3JqGilPW47EAyRVLIMFNDkD3zrN3v_FyrnMJVbr5b9rVlMMR1qibb9wt_BT1CmO2yS85ICPBqJzhO_wtCGccdaDWWd0OjjB5/s1600/Versione+1_5.jpg" height="320" width="112" /></a></div>
Little change in this version:<br />
<br />
- Moved the panel to the Tools Tab<br />
<br />
- If you hold CTRL when you press the Arrow button, you select the object on the layer and make Active the last object in the selections list<br />
<br />
<a href="https://dl.dropboxusercontent.com/u/8503439/ui_layer_manager.py.zip">download link</a><br />
<br />
<br />
<br />Anfeohttp://www.blogger.com/profile/09436070749420906755noreply@blogger.com0tag:blogger.com,1999:blog-3086762894430941651.post-11350087772924173142014-04-01T06:26:00.002-07:002017-04-28T07:18:52.526-07:00Fast Textures Editor<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjIzoxehN46nT9xCPlQSB0dcBGO5KeFdrbXMjqekdm7mm9L_1TqQHOYdbWRFQSG5yYtt0lq88HbEGkkEhWEorRiiP2hPxLXJjB_W_I1KNKmqg3ttZBLPudMD7ecC9tTyzqOqkymCLmgkxGV/s1600/Versione1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="189" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjIzoxehN46nT9xCPlQSB0dcBGO5KeFdrbXMjqekdm7mm9L_1TqQHOYdbWRFQSG5yYtt0lq88HbEGkkEhWEorRiiP2hPxLXJjB_W_I1KNKmqg3ttZBLPudMD7ecC9tTyzqOqkymCLmgkxGV/s1600/Versione1.jpg" width="320" /></a></div>
<br />
<br />
This new little script show the textures of the active material.<br />
Now you can change some textures properties directly on the same panel.<br />
<br />
The video show a common example.<br />
In the first part you can see the use of Import Brush Set, addon of Daniel Grauer (Kromar) witch you can find in Testing, directly on the last version of Blender.<br />
<br />
<iframe allowfullscreen="" frameborder="0" height="270" src="//www.youtube.com/embed/bSiqEJaCXRc" width="480"></iframe>
<a data-cke-saved-href="https://dl.dropboxusercontent.com/u/8503439/ui_fast_textures_editor.py.zip" href="https://www.dropbox.com/s/ebz2xi6xuz6hkqy/ui_fast_textures_editor.py.zip?dl=0">fast_texture</a><br />
<br />
<br />Anfeohttp://www.blogger.com/profile/09436070749420906755noreply@blogger.com0tag:blogger.com,1999:blog-3086762894430941651.post-27983319503661082082014-03-31T07:38:00.003-07:002014-03-31T07:38:38.920-07:00Path Editor 0.1 Blender Addon<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgA6I494-ARJXDhsoBzlVp9pK89DR-Fxa7NgHpdtMFovBZkQHbQ0UsX0v_SeM3myMmu34OpOLmnCwEUuGEfYcEhZa-WEr7L1JwdCHGrnPg67hQwqrv2QinT9WTUVKWAZ4E1lUL1AN8p-gel/s1600/Versione2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgA6I494-ARJXDhsoBzlVp9pK89DR-Fxa7NgHpdtMFovBZkQHbQ0UsX0v_SeM3myMmu34OpOLmnCwEUuGEfYcEhZa-WEr7L1JwdCHGrnPg67hQwqrv2QinT9WTUVKWAZ4E1lUL1AN8p-gel/s1600/Versione2.jpg" height="253" width="320" /></a></div>
The name and the image say all, but:<br />
<br />
- It's a path editor for images load in Blender<br />
- you can change the path of directory (ex, to move from other position)<br />
- check for error path or miss image<br />
<br />
the video can explain better :<br />
<br />
<br />
<iframe allowfullscreen="" frameborder="0" height="270" src="//www.youtube.com/embed/EwVfnlO3rDY" width="480"></iframe>
<br />
you can downloat it from this link:<br />
<a href="https://dl.dropboxusercontent.com/u/8503439/ui_path_editor.py.zip">https://dl.dropboxusercontent.com/u/8503439/ui_path_editor.py.zip</a>Anfeohttp://www.blogger.com/profile/09436070749420906755noreply@blogger.com0tag:blogger.com,1999:blog-3086762894430941651.post-70755417135178735832012-11-21T06:29:00.001-08:002012-11-21T06:30:35.313-08:00Bone layer in Game production<br />
Example use of the Bone Layer Manager in game production.
The model is made by https://twitter.com/TheAlfier for the game http://www.inverbisvirtus.com
You can find the addon for Blender 2.64 at :
http://blender-addon.blogspot.it/2012/09/bone-layer-manager-05-for-blender-263a.htmlAnfeohttp://www.blogger.com/profile/09436070749420906755noreply@blogger.com0tag:blogger.com,1999:blog-3086762894430941651.post-56297591571997935892012-10-02T06:02:00.003-07:002017-04-28T07:19:46.791-07:00Make Animated Stroke 0.2 for Blender2.63I've corrected my old script to make animated stroke. The video show the old script, now you can install how independent addon, but all the functionality are the same.<br />
<br />
<iframe allowfullscreen="" frameborder="0" height="225" src="https://www.youtube.com/embed/XzagWXLHTJ4" width="400"></iframe>
I hope you enjoy it.<br />
<br />
<a href="https://www.dropbox.com/s/e0muljj4jmzy8mc/object_quick_effects_0_2.py.zip?dl=0">download make animated stroke 0.2 </a>Anfeohttp://www.blogger.com/profile/09436070749420906755noreply@blogger.com1tag:blogger.com,1999:blog-3086762894430941651.post-83430116116522062072012-09-19T03:18:00.001-07:002017-04-28T07:20:28.212-07:00Bone Layer Manager 0.5 for Blender 2.63a<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEilsypxhBs2wTjTshj_jhNaatlYC31QGib3F5DKw4MLtvibxrIsPOc4rdFtka_8VJEa-lgYUZeFlM64BaJzB3PFA2eJjRmJwt7hEQiTHLCW_hya5Yn2u9n6JYLhjTo06TA7BeAWKGKaN68R/s1600/ver05.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEilsypxhBs2wTjTshj_jhNaatlYC31QGib3F5DKw4MLtvibxrIsPOc4rdFtka_8VJEa-lgYUZeFlM64BaJzB3PFA2eJjRmJwt7hEQiTHLCW_hya5Yn2u9n6JYLhjTo06TA7BeAWKGKaN68R/s320/ver05.jpg" width="127" /></a></div>
This is a Blender Addon that manage the Bone layer.<br />
<br />
in this relase you can:<br />
- automatic creation of bone group of the bone in the layer with random color assignment<br />
-select the protected layer for the link exportation. <br />
<br />
to try this addon, download it, unzip it an install it from blender prefereces.<br />
<br />
<a href="https://www.dropbox.com/s/lhyxvfnlm25pmjv/ui_Bonelayer_manager0.5.py.zip?dl=0">Bone Layer Manager 0.5</a><br />
<br />
You have to add an armature object to visualize the layer in the Object Data panel, that you can find on the Proprieties panel.<br />
<br />
enjoy and comment this post if you can find a bug or you need some features.
Anfeohttp://www.blogger.com/profile/09436070749420906755noreply@blogger.com14tag:blogger.com,1999:blog-3086762894430941651.post-45269935893546447132012-09-18T06:45:00.000-07:002012-09-18T06:45:26.906-07:00Bone Layer Manager 0.4 for Blender 2.63a<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgMFejiNu4PCHkIhyphenhyphenrN3pe9AgzkCUPrJkhkw2R6KtJR9U3j0qdRWuBmGZIao6ztgqigVq2cJ8XGy3L4cj7f7VtuhqlQxTOgDcIimOf_kJhjo6FBLfwRSvSqAX6nBUfQyq8Cf6huF-_MRo-S/s1600/ver04.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgMFejiNu4PCHkIhyphenhyphenrN3pe9AgzkCUPrJkhkw2R6KtJR9U3j0qdRWuBmGZIao6ztgqigVq2cJ8XGy3L4cj7f7VtuhqlQxTOgDcIimOf_kJhjo6FBLfwRSvSqAX6nBUfQyq8Cf6huF-_MRo-S/s320/ver04.jpg" width="175" /></a></div>
<br />
This is a Blender Addon that manage the Bone layer.<br />
<br />
You can:<br />
- set name of layer<br />
- select bone on layer<br />
- lock bone on layer<br />
- move bone to layer<br />
<br />
to try this addon, download it, unzip it an install it from blender prefereces.<br />
<br />
<a href="https://dl.dropbox.com/u/8503439/ui_Bonelayer_manager0.4.py.zip">Bone Layer Manager 0.4</a><br />
<br />
You have to add an armature object to visualize the layer in the Object Data panel, that you can find on the Proprieties panel.<br />
<br />
enjoy and comment this post if you can find a bug or you need some features.Anfeohttp://www.blogger.com/profile/09436070749420906755noreply@blogger.com0tag:blogger.com,1999:blog-3086762894430941651.post-5819075327790449492012-05-29T11:27:00.002-07:002012-05-29T11:27:23.871-07:00Layer Manager 1.4 for Blender 2.63aThis is the 1.4 version of the script Layer Manager.<br />
<br />
Change Log:<br />
- Best selection object tool<br />
- bug fix when aren't objects in scene or active object<br />
<br />
<br />
Enjoy this version, you can download from this <a href="http://dl.dropbox.com/u/8503439/Layer1_4.py.zip">link</a>.<br />
<br />
To install the Addon, go in Blender User Preference and on Addons section and press "Install Addon...".<br />
<br />
If you have request or question please, comment the post.<br />
<br />
Alfonso AnnarummaAnfeohttp://www.blogger.com/profile/09436070749420906755noreply@blogger.com18